

Blind Without 'Em: Attempted justification for Skye's inability to do anything in Lost in Blue.

This is also present in later entries, though it typically increases it to 365 days. There two variations-one if you've rescued the other kid, and one if you haven't. Bittersweet Ending: Two of the possible endings in Survival Kids, where after 100 days you realize you aren't getting off the island, but it doesn't bother you anymore.On the bright side, Serious Survival removes them completely, meaning you don't need to babysit them. Meaning the safest course of action is to drag the other character along with you. Even if multiple food items, packed lunches, and bottles of water are left in their inventory or on the shelf and the player has told them beforehand that they would be out for a while, the partner might not eat or drink any of it. Artificial Stupidity: Occasionally happens in Lost in Blue 2 if the partner is left alone.The games usually feature a male character and a female character that in the different games, can range anywhere on the Sliding Scale of Gender Inequality from The Load, The Chick, to Action Girl. You have meters that cover different human bodily functions, and you need to find food and water in order to survive, and eventually your goal is to escape from the island. The premise of the games is generally that you are stranded on an island with different areas to explore.
#Lost in blue rom ds series
In the US, the Lost in Blue series is treated as a Spiritual Successor to the earlier Game Boy Color game series Survival Kids, while in Japan, the series has been continuously branded with the Survival Kids name and there's no true difference between them. These games are only thematically related to each other. A series of Survival Sandbox games by Konami, for the Nintendo DS and Wii, consisting of the original Lost in Blue in 2005, 2007's Lost in Blue 2 and finally, 2008's Lost in Blue 3 and Lost in Blue: Shipwrecked.
